Season Dues
- $_____________ ( One-time )
| A one-time season entrance fee of $_________ is
required of all team owners. This fee covers the cost of Software, Statistical Updates,
Voice Mail Phone, Copies, Printing, & other expenses. |
| |
| Money Pools |
Each of the owners contributes $10 per week to
money pools. Over half of this $10 is paid back weekly to the top 3 teams with the highest
points totals. The remainder of the money is put into larger pools which are awarded at
the end of the football season.
Weekly Top Points |
Year End Pools |
1st --- $40.00
2nd -- $20.00
3rd -- $10.00 (free week) |
Superbowl Win $100.00
Superbowl Loser 75.00
Playoff Winner 50.00
Playoff Loser 30.00 |
Top Points $100.00
2nd Points 75.00
3rd Points 50.00
4th Points 30.00 |
|
The Draft
Draft Location & Time
Draft will be held at ______________________. Date: ___________ Time :__________
The
Draft
The draft is probably the single MOST important event of the entire Fantasy Football
year. This is when all the team owners gather together to draft their FFL team(s). Your
attendance at this draft is mandatory (unless there is death in the family or other
natural disaster).This event will take between 2 and 3 hours, please
have your lists ready, it will make the entire process more enjoyable. Please bring a
checklist of teams, we keep track of drafted players amongst ourselves.
Draft Order
Draft Order is determined by a random drawing. This random drawing will also determine
where your leage is situated in the divisional set-up. Below is an example of how the
draft works. We go from low to high, then high to low, low to high, etc. Etc. Until all
team rosters are filled.
Draft Order is (example:
1.2.3.4.5.6.7.8.9.10.10.9.8.7.6.5.4.3.2.1.1.2.3....) |
Fantasy
Teams
Fantasy Football Teams
Here is the breakdown of the fantasy team structure for our league. The maximum
position is only for use when a player is on Inactive Reserve. You can never have any more
than the drafted number on your Active Roster.
Position
Quarterback (QB)
Running Back (RB)
Wide Receiver (WR)
Tight-End (TE)
Kicker (K)
Defensive Team (DT)
Head Coach (HC)
TOTALS |
Drafted
3
5
6
2
2
2
1
21 |
Maximum
4
6
7
3
3
3
1
23 |
Totals
30
50
60
20
20
20
10
210 |
|
Starting
Lineups
| Starting weekly line-ups
MUST be received no later than the kickoff of the first NFL game of the next week. Failure
to submit a lineup by this time will result in your starting team being the same as it was
last week. PLEASE HAVE YOUR LINEUPS IN
ON TIME, THEIR ARE NO EXCEPTIONS!!! |
The Starting Weekly
lineup is as follows : 1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight-End
1 Defensive Team
1 Kicker
1 Head Coach |
How to Turn In Your Weekly
Lineup:
- Electronic Mail (_______________) This is the best
for us.
- Call our Fantasy Voice Mail (_______________)
This is OK too.
- Drop lineup at
______________________________________
- Phone commissioners home phone.
- Certified or Registered Mail.
- A very smart pigeon.
|
Player
Drafting Information
In order to keep the game fair and give ALL team
owners equal opportunity at available players, we use the following rules for drafting
players.
OPEN DRAFT: Wed (6:00PM) until start of the first game of next week.
During this time ANY available non-drafted player can be added to your roster. Of
course your active roster can never exceed the limits outline in the Fantasy Football
Teams Section. The OPEN DRAFT is on a first come first serve basis.
CLOSED DRAFT: From Start of first game until Wednesday at 6:00PM
During this time NO players can be immediately acquired. This eliminates the unfair
possibility of a commissioner or friend of the commissioner from grabbing players during
game time while others would not have the same opportunity. You CAN however notify the
commissioner before Wed at 6:00PM and "Lay Claim" to an available player. At
6:00PM on Wednesday, either a random drawing is held or if no other team owner wants the
player(s) it becomes yours is added to your roster.
DRAFT NOTE: Remember to let us know which player(s) you wish to drop or move to
inactive roster if you win the draw.
Adding Non-Drafted Players to your Roster
There is a $___ fee for adding players to
your roster. This fee goes to a year-end pool that is divided by the two teams with the
highest year-end points total. Their is no limit to the number of players you can add or
drop during the season EXCEPT for the last 4 weeks of the season, during which time, NO
traders or roster additions are allowed.Rosters
can never exceed the limits established in the Fantasy Teams section. Players can be added
to your Inactive Reserve (if applicable) or your regular roster (as long as you have an
opening or you can drop a player of the same position to make room).
You must notify the commissioner of your changes
for them to be final. This can be accomplished by either phoning in your draft changes to
the voice mail center (preferred method), by including them with your starting lineups, or
by calling one of the commissioners directly. If it is a real hot player, you should
contact the voice mail center. It is available 24 hrs a day and time stamps each incoming
message.
Dropping Players from Your Roster
Players can be dropped from your team at any time. Dropped players ARE NOT immediately
available for draft by another team. A list of all dropped players is included in each
WWVFFL weekly report. A dropped player is not available for open draft until all teams
have been notified of this available player.
A dropped player IS NOT available for OPEN DRAFT
until kickoff of the first game of the next week. This gives all team owners an
opportunity to see which players are available. You may "Lay Claim" to these
players and if no one else does the same then they become yours at the kickoff of the
first game of the next week.
Please Note: It is assumed that a team
owner will retrieve his/her report and review it BEFORE the first NFL game of the next
week. |
Making
Trades
| Trades between team owners can be made anytime
except the last four weeks of the season. There is no fee for trading, and their is no
limit to the number of trades that a team owner can make in a season. Keep in mind that if you are trading two unlike positions
that you can never exceed the player limits. Often times a player must be dropped or two
players must be traded in order to keep with the Fantasy Team Roster limits. |
Inactive
Reserve (IR)
| Up to 2 players can be placed on your Inactive
Reserve roster, regardless of their actual health. Placing players on Inactive Reserve
will allow you to keep them and free up your active roster for additional players. You can
swap players from reserve to active without any penalties or fees. These changes must be
made prior to the kickoff of the first game of the next week. Points scored by players on your Inactive Reserve are not added to
your Weekly or Season points totals. You cannot have two players of the same position of
the Inactive Reserve.
Players can be directly drafted to the Inactive Reserve as long as you have an opening and
no other players of the same position are there already. All other rules to drafting
players apply when adding directly to your Inactive Reserve. |
Divisonal
League Setup
The league is separated into two separate
divisions; Eastern and Western.
Each division consists of 5 teams. Placement into these divisions is randomly determined
during the draft.Our FFL season consists of
13 regular season weeks, 2 weeks of playoffs and our Superbowl. The top 4 teams of each
division will go to the playoffs. Your team will play each of your divisional teams twice
during the season and your non-divisional teams once. |
Scoring
System
General Scoring Rules Applies to all
positions
- TDs are worth 6 points.
- 2 pt plays are worth 2 pts. to each of the 2
players involved.
- 10 yds of forward progress is worth 1 pt (except QB
= 1 pt per 20yds)
- TD Bonuses are worth 2 pts ( QB rush for TD, RB
pass for TD, etc)
- Attempt Bonus is worth 1 pt for the first attempt
only (Rush, Pass, Rcv)
- Turnovers (Fumbles or Interceptions Lost) : LOST=
-2
Defensive Team Specific Scoring
- Safety is worth 4 points to DT.
- Sack is worth 1 point.
- Kickoff return yardage is worth 1 pt per 20yds
- Punt return yardage is worth 1 pt per 20yds
- Touchdowns are worth 6 points.
- Fumble recoveries are worth 2 points
- Interceptions are worth 2 points.
Kicker Specific Scoring
- All general scoring rules are in effect.
- Field Goals ( 1-39yds=3pt | 40-49yd=4pt | 50+=5pts
)
- Extra Points are worth 1 point.
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